.........skills
CHUCKING AND SACKING TECHNIQUES
With the sack-skills, the WhipFlipp can be transformed into an amazingly versatile array of catching shapes.
With the chuck-skills, the launch pad sends the balls flying. Loop-Skills are for jugglers.
SKILLMANUAL | ||||
![]() | | WEB SKILLMANUAL | PDF 2, 6 MB | |
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| | 001 BASEPOCKET | Level 01 by Flavio Alraun | wmf 694 KB |
| 002 CHAIN | Level 01 by Flavio Alraun | wmf 725 KB | |
| 003 UV | Level 01 by Flavio Alraun | wmf 491 KB | |
| 004 TWINLINE | Level 01 by Nikolas Thommen | wmf 584 KB | |
| 005 GRIPLINE | Level 01 | wmf 389 KB | |
| 006 WHIRL | Level 01 by Fabian Monn | wmf 576 KB | |
| 007 CROSSOVER | Level 01 by Christian Wieland | wmf 600 KB | |
| 008 CUP | Level 01 | wmf 694 KB | |
| 009 MANTA | Level 03 by Flavio Alraun | wmf 920 KB | |
| 010 TORO | Level 03 | wmf 1, 3 MB | |
| 011 CHANNEL | Level 02 by Dario Bon | wmf 1, 2 MB | |
| 012 VAMPIRE | Level 03 | wmf 1, 3 MB | |
| 013 COUCH | Level 01 by Michael Schmid | wmf 694 KB | |
| 014 COCOON | High Score | wmf 850 KB | |
| 015 TOPOVER | Level 02 by Pascal Humbel | wmf 701 KB | |
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| | SKYSCRAPER | wmf 412 KB | |
| RELFEX/BOUNCE | wmf 608 KB | ||
| DRAWBACK | wmf 319 KB | ||
| SNIPER | wmf 420 KB | ||
| HEARTBEAT | wmf 850 KB | ||
| FIG LEAF | by Aron Marighetti | wmf 366 KB | |
| GAME OVER | by Manuela Marighetti | wmf 358 KB | |
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| 016 WRAP | Level 01 by Josias Müller | ||
| 017 DEMIGOD | Level 01 by Robin Sütterlin | |||
| 018 SMACK | High Score by Al Gon | |||
| 019 QUARTER PIPE | Level 01 by Robin Sütterlin | |||
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| ![]() | HELICOPTER | by Josias Müller WhipFlipp Trick ohne Ball | |
| 1/2 RIPTOR | by Al Gon Loop ohne Ball | wmf 748 KB | |
| FULL RIPTOR | by Al Gon Loop ohne Ball | wmf 1, 4 MB | |
| TORO UP | by Al Gon Loop ohne Ball | wmf 756 KB | |
| CHOPSTICKS | by Yannik Spadin | |||
| SANDWICH | by Josias Müller | |||
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| TOPOVER TRICK 180° - TRICK | |||
![]() | LEVEL NUMBER : What do the level numbers stand for? NEUE SKILLS : How to register new skills? SACK-SKILLS : How is a sack-skill formed? | |||
TOPOVER - TRICK
The higher the ball is played, the quicker you need to be in order to overtake the ball and provide a landing area for it. If you’ve slept during your physics lessons, don’t worry about any formula – just beat gravity!
180° - TRICK
Some chuck-skills can be turned upside down. For example turn TORO 010/L03 by 180° so that the horns are facing up. The ball can be caught between the horns. Play with the word itself: OROT -010/L03. Or maybe try this tongue twister “TEKCOPESAB”.
FAQ – LEVEL NUMBER
Shape, as well as the ability to catch with a sack-skill, is divided into four different levels:
Level 1: easy to from / easy to catch
Level 2: easy to from / difficult to catch (or visa versa)
Level 3: difficult to from / difficult to catch
Level 4: that’s a hard one
FAQ – NEW SKILLS
If you’ve discovered a new skill, describe and illustrate it with drawings or photos. Together with a suggestion for the name of the skill and your name/address, mail it to us. We’ll have a look at it and, if you’ve convinced us with your new skill, we’ll add it to the list on this site.
FAQ – SACK-SKILLS
When practicing the sack-skills, hold the WhipFlipp away from your body. Try not to use your stomach as an aid by pushing your WhipFlipp against it. Next, try to practise the skill with your eyes closed.
This will improve your technique when you’re playing later as you’ll be focusing entirely on the ball and not on the launch pad.
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Thank you, gossip!



























